![]() This is similar to the first Mercury and Vostok missions. The easiest first mission is simply “launching” the Command Pod Mk1. ![]() In this game mode stock craft are available when playing on Easy difficulty level or by making them available using custom settings. The buildings of the KSC starts fairly undeveloped, and have to be upgraded for funds ( ) to be useful for further development. These progresses can be observed most comfortably in the Astronaut Complex. The player can use only parts which are already unlocked, so every game starts with the Start node unlocked.Īn important feature of this game mode is the kerbonauts' specialization and experience system, based on XPs gained by reaching achievements. Like Science mode, the player can use the Research and Development facility to "research" new parts. Similarly, the player may access the Administration Facility, where there are business strategies to choose to influence the financial ( ), scientific (⚛) and reputation (★) income of the missions. ![]() Accepting and completing a contract will earn the player funds, and raise their reputation. The Mission Control building is used to manage available, active, and finished contracts. the infrastructure might be more expensive than the value of the ore. but this will be a investment and will not be very easy. funding can also be obtained by mining ore and shipping it back to kerbin. Funds can be obtained through contracts, which are given by agencies to earn money to fund future missions of the space program. In Career mode, building and launching a rocket costs funds.
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